AI Insights · Timothy · October 2021
Top Down Games on Android in Central America: Q3 2021 Performance
In Q3 2021, top down games on Android in Central America exhibited diverse trends in downloads, revenue, and active users, with notable performances by Clash Royale, Mobile Legends: Bang Bang, and others.
In Q3 2021, top down games on the Android platform in Central America showcased varied performance metrics. Here’s a breakdown of the performance of the top five games in this category, based on data from Sensor Tower.
Clash Royale from Supercell had a dynamic quarter. Weekly revenue peaked at approximately $59K in early August and again in early September. Weekly downloads hovered around 100K for most of the quarter, with a slight dip in late August to around 79K. The game maintained a robust player base, with weekly active users fluctuating between 4.9M and 5.5M.
Mobile Legends: Bang Bang by Moonton saw notable trends. Weekly revenue varied significantly, peaking at around $70K at the end of June before dropping to approximately $24K in early September. Downloads surged dramatically towards the end of the quarter, reaching nearly 240K in the last week of September. Weekly active users rose from 362K at the start of the quarter to over 406K by the end.
Brawl Stars, another title from Supercell, experienced steady trends. Revenue peaked at around $46K in late August. Downloads were consistent, ranging from 47K to 67K weekly. The game’s active user count remained stable, with a slight increase from 1.4M to 1.5M over the quarter.
League of Legends: Wild Rift from Riot Games, Inc showed modest revenue trends, peaking at around $21K in late July. Downloads peaked at 26K in mid-July, but generally trended downward, ending the quarter with around 8K downloads per week. Active users also saw a decline, starting at 240K and dropping to 171K by the end of September.
Lastly, Candy Crush Soda Saga by King demonstrated stable performance. Weekly revenue remained relatively steady, peaking at around $15K. Downloads saw a peak of 63K in mid-July, but trended downwards to around 37K by the end of the quarter. Active users hovered around 900K to 990K throughout the period.
For more insights and detailed analytics, visit Sensor Tower.